Apple working on iOS gaming controller?
This entry was posted on Tuesday, April 3, 2012.
|Wouldn't Infinity Blade be a whole lot better with a controller? (via Wikimedia Commons)|
Apple has traditionally taken a firm stand against any sort of physical interaction with its devices apart from fingers. They may have had a point, given just how insanely smooth and responsive iOS devices are to fingers. But pure, hard core gamers have full right to feel shortchanged by the strict philosophy that Apple has adhered to. Apart from the rather obvious disadvantage of getting lesser real estate to play with while using fingers, the ubiquity of gaming consoles has led to every gamer worth his or her salt intuitively relying on physical controllers to help them do what they do best.
Anand Lal Shimpi of AnandTech had this to say:
"Although many casual Android/iOS games do just fine with touch, some are certainly better suited for some sort of a controller. While controller support in Android in its infancy at best, it's more than iOS currently offers. I know of an internal Apple project to bring a physical controller to market, but whether or not it will ever see the light of day remains to be seen. As smartphones and tablets come close to equalling the performance of current game consoles, I feel like the controller problem must be addressed."
PatentlyApple even had a feature about Apple's new patents for physical gaming accessories almost exactly a couple of years back here. Apple may just have held off on revamping the entire gaming architecture in iOS devices so far, but with the new iPad's mind-boggling screen and powerful GPU, perhaps it isn't long before Apple reveals its cards here.